Squashing and stretching our way across the uncanny valley. Abstract The informal heuristic practices of the fine arts have much to offer to our understanding of the appearance of phenomenological reality. One interesting example is the use of exaggeration to… Read More
Back in the 1980s I wrote a bunch of software as part of the volumetric medical imaging system we designed for Philips (nee Picker) Medical. We used to document our code in those days. I was digging through some archival stuff of mine, looking for an implementation of Bresenham’s line algorithm I wrote for Mathematica, and this document popped up.
VSS21 – tangible materials. Some work we started at RIT / Gießen right before the universe shut down for a virus break. Snehal was quite the trooper, carrying it on while the rest of us were huddled in… Read More
Dynamic vision is preserved in the face of early visual deprivation. Static acuity – not so much. This is a project Pawan and a whole bunch of us started a few years ago, pre plague. This is quite… Read More
A poster from VSS2019, finally about to submit the paper. Looking at animation, physics, and the impossible yet perceptually preferable exaggeration therein. Phillips, F., Schmidt, F., Noejovich, L., & Chakalos, G. (2018). Exploring the Uncanny Valley. Journal of Vision, 18(10),… Read More
A talk I gave at the Wolfram Technology Conference, 2019. In our “Computational Methods for Psychology and Neuroscience” course, we teach undergraduate students the fundamentals of computational thinking (as opposed to traditional “programming”) using a project-based approach. Over… Read More
So many things on the burner. First – The Veiled Virgin paper has been submitted. We didn’t put it on a preprint server yet, we’re trying to figure out what we want to do there. If you’d like… Read More
Space-time visual insanity. Some work I collaborated on concerning spatiotemporal vision. We have some very interesting findings hinted at in the ‘Puzzles’ section that I look forward to us getting out there. Temporal consequences of spatial acuity reduction… Read More
A little VSS 2019 fun with some old friends. Old as in length of time we’ve all known each other, not in geologic age. Like all good science, things changed a little between abstract submission and the actual… Read More
For a talk @ the ASU SciHub SciAPP Workshop on Science, the Arts & Possibilities in Perception. It is tempting to think of perception as some form of physical measurement. Indeed, animals seem to act as if they are… Read More
Investigating the Teleology of Cortical Reorganization A growing body of evidence demonstrates that the brain can reorganize dramatically following sensory loss. Although the existence of such neuroplastic crossmodal changes is not in doubt, the functional significance of these… Read More
A demonstration written in Mathematica to show the interaction of the retina and LGN on the sampling of image information from the eyes. You can play with the receptive field size to see how the whole “Hybrid Images”… Read More
“The small things float to the top of… gravity” — Rickie Lee Jones Renaissance artists noticed that placing objects on a visible ground plane anchors them stably, making it easy to perceive their depth. Subsequently, they developed methods… Read More
Balls! Bouncing balls. This is science so we gotta start somewhere. Mori’s Uncanny Valley phenomena isn’t limited to robotics. It has been observed in many other areas, including the fine arts, especially photorealistic painting, sculpture, computer graphics, and… Read More
Isn’t it beautiful? Gustav Fechner is widely respected as a founding father of experimental psychology and psychophysics but fewer know of his interests and work in empirical aesthetics. In the later 1800s, toward the end of his career,… Read More
Before fMRI (Functional Magnetic Resonance Imaging) existed, I got to do this. We were one of the first labs to do this pre ‘functional’ functional imaging. Instead of volume rendering (which I would move on to Pixar to… Read More
The first piece of work in did in the “Todd Lab” at OSU. I had just come off five years at Pixar and a year back in grad school in the Architecture and Planning department. I wrote most of… Read More
Haptic and visual ‘contours’ It is well known that motion facilitates the visual perception of solid object shape, particularly when surface texture or other identifiable features (e.g., corners) are present. Conventional models of structure-from-motion require the presence of… Read More
Touching. In three experiments participants haptically discriminated object shape using unimanual (single hand explored two objects) and bimanual exploration (both hands were used, but each hand, left or right, explored a separate object). Such haptic exploration (one versus… Read More
So much noise. A method for creating a variety of pseudo-random `noisy’ stimuli that possess several useful statistical and phenomenal features for psychophysical experimentation is outlined. These stimuli are derived from a pseudo-periodic function known as multidimensional noise…. Read More
What is a surface, anyway? Two experiments are reported in which we examined the ability of observers to identify landmarks on surfaces from different vantage points. In Experiment 1, observers were asked to mark the local maxima and… Read More
I whipped up some simple syntax support for Mathematica / Wolfram Language in Microsoft’s VSCode. Grab it here: marketplace.visualstudio.com/items?itemName=flipphillips.wolfram-language.
Here’s a screencast of my talk at the Rochester Institute of Technology Symposium on VR/AR Technology. It is from 3 December and a little low-key, so drink a little coffee before you start watching so you don’t fall… Read More
A new pub with some good friends on the impending doom of science funding and what to do about it. Authored well before the new administration was a gleam in our collective eyes. Citation: Pawan Sinha, Peter… Read More
I was working on a project in Gießen last week and needed some code I wrote back in the late 1980’s / early 1990’s. Sadly, this is no replacement for the super cool FuzzyLogic Mathematica package (RIP). It… Read More
Veiled Virgin Stuff for VSS 2017
I’ve posted the Glaven STL and OBJ object files in the Software, Data & Geometry section. Go have a look and let me know if you use them or even download them for that matter.
I’ve created a OBJ and STL repository of printable / renderable versions of Gibson’s ‘feelies’ haptic dataset. Go have a look and let me know if you download and/or use them.
Gabe Diaz’ thesis from 2004. The goal of this research is to investigate the relationship between the abil- ity to recognize objects at very low contrasts and the duration for which they are presented. Empirical evidence suggests… Read More
Indications of shape via specularity in line drawings. PDF here: Mazzarella2014
Phillips, F., O’Donnell, E. & Kernis, N. Visual and haptic geometry of 3D shape discrimination. Journal of Vision 15, 866–866 (2015). PDF Some preliminary work on ‘where you look when you’re trying to discriminate 3D objects.’ Turns out, it’s… Read More
Torello, M. W., Phillips, T., Hunter, W. W., Jr. & Csuri, C. A. Combinational Imaging. Journal of Clinical Neurophysiology 4, 274–293 (1987). PDF Volumetric brain oblique. Rendered on a Pixar Image Computer, circa 1987. This is a schizophrenic… Read More