Glaven Explorer
Very preliminary, for Eric.
[WolframCDF source=”http://flipphillips.com/wp-content/uploads/2014/06/Glerp.cdf” width=”433″ height=”520″ altimage=”http://flipphillips.com/wp-content/uploads/2014/06/Glerp.png” altimagewidth=”433″ altimageheight=”520″]
When I do the wrong thing…
[WolframCDF source=”http://flipphillips.com/wp-content/uploads/2014/06/wtf.cdf” width=”320″ height=”415″ altimage=”https://academics.skidmore.edu/blogs/flip/?p=432″ altimagewidth=”” altimageheight=””] A small issue with a contour plot based on a very efficient Value Noise implementation (well, efficient for Mathematica).
It eventually looks like this, which is the ‘right thing’
[WolframCDF source=”http://flipphillips.com/wp-content/uploads/2014/06/notwtf.cdf” width=”320″ height=”415″ altimage=”https://academics.skidmore.edu/blogs/flip/?p=433″ altimagewidth=”” altimageheight=””]
Abby Normal
I was trying to figure out why there were shading artifacts on a 3D object I created for some vision experiments.
I’ve got a metric-ton of Mathematica I’ve written over the years for doing computational geometry and it stood me in good stead. The blue ‘V’s you see are mismatched surface normals – they should be coincident (e.g. exactly the same) but, as you can see, there is a systematic error. Fixed it.
Vision Science 2014 poster
Here’s Phillips, Mazzarella & Docter (2014) for VSS. Get the PDF here Phillips2014 (Draft of 13 May).
Specularity and shape from line drawings. If you’re in Florida next week drop in and say ‘hi’. Or not.
An interesting thought: this could be the first time Picasso and Mort Walker have been mentioned in the same work.
Pete Experiment
Going to have to hurry up to get my stuff ready for VSS.
So much data, so little time.
A project I’m working on with Julia Mazzeralla and my ol’ pal Pete Docter.
Slippy slidy particles
A friend of mine asked me a question about the way that standing waves make sand on a 2D plate make pretty patterns.
So, I whipped up a quick 1D example in Mathematica.
I threw 50 randomly distributed (in x) particles at a string and let them jump around as a function of the friction on the string and a sort of faux-gravity.
I didn’t get the friction quite right of the particle / surface interaction. Probably messed up putting the energy into the particles too. But, it took 10 minutes and I got this pretty thing (pls forgive the crappy background as GraphicConverter does something weird with the colors when it converts to GIF here).





