VSS 2018 – Shape scission: causal segmentation of shape

Warts, cracks, causal shape segmentation. Research on shape perception usually focuses on the estimation of local surface geometry through cues like stereopsis, shading, or texture. Here, we argue that observers use these shape estimates to infer other object… Read More

VSS 2018 – Gravity and Ground Plane Geometry in Perspective Images

“The small things float to the top of… gravity” — Rickie Lee Jones Renaissance artists noticed that placing objects on a visible ground plane anchors them stably, making it easy to perceive their depth. Subsequently, they developed methods… Read More

VSS 2018 – Exploring the Uncanny Valley

Balls! Bouncing balls. This is science so we gotta start somewhere. Mori’s Uncanny Valley phenomena isn’t limited to robotics. It has been observed in many other areas, including the fine arts, especially photorealistic painting, sculpture, computer graphics, and… Read More

VSS…

I’ve got strong last-minute game. Editing my VSS stuff on the Uncanny Valley. I’ll post something here when I get back.

Fechner’s Aesthetics Revisited

Isn’t it beautiful? Gustav Fechner is widely respected as a founding father of experimental psychology and psychophysics but fewer know of his interests and work in empirical aesthetics. In the later 1800s, toward the end of his career,… Read More

Combinational Imaging: Magnetic Resonance Imaging and EEG Displayed Simultaneously

Before fMRI (Functional Magnetic Resonance Imaging) existed, I got to do this. We were one of the first labs to do this pre ‘functional’ functional imaging. Instead of volume rendering (which I would move on to Pixar to… Read More

The perception of surface orientation from multiple sources of optical information

The first piece of work in did in the “Todd Lab” at OSU. I had just come off five years at Pixar and a year back in grad school in the Architecture and Planning department. I wrote most of… Read More

Spring 2018 Vision in Animals, Humans and Machines — Final Projects

Vision in Humans, Animals and Machines is a seminar / hands-on course where we engage in a sort of comparative neuroscience with respect to how organic and inorganic systems ‘see’. Some things are hard for animals, some things… Read More

Spring 2018 Computational Methods — Final Projects

The goal of Computational Methods in Psychology and Neuroscience is to acquaint students with scientific computing, broadly speaking, but especially as it applies to psychology and neuroscience. Even so, it attracts students from a pretty wide swath of majors…. Read More

Perceiving Object Shape from Specular Highlight Deformation, Boundary Contour Deformation, and Active Haptic Manipulation

Haptic and visual ‘contours’ It is well known that motion facilitates the visual perception of solid object shape, particularly when surface texture or other identifiable features (e.g., corners) are present. Conventional models of structure-from-motion require the presence of… Read More