Pixar Retirement Keyboard
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An example of the clash between Caps Lock and 40+ years of emacs motor control. When I ‘retired’ from Pixar in 1992 to go back to grad school, my friends got me a (digital) gold watch. Neftali “El… Read More
MacRenderMan
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Some historical floppy disk fun from old Pixar days. When Pixar decided to sell RenderMan to the public we had to come up with a good name (It was REYES, Renders Everything You’ve Ever Saw / Seen). You… Read More
On Talks and Slides
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Some history of style. Once upon a time, Ed Tufte called me a “sanctimonious assohole”. I suggested that he up the dosage of his medications and stopped recommending his books to my students and colleagues. But — The… Read More
The PICS 2000
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A medical imaging workstation – the beginning of volume imaging When I got my interview at Pixar, I was at Ohio State working on volumetric rendering of CT and MR images. There are a few callbacks to that… Read More
Cat Came Back Jeans
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Sometime in the late 80’s, I was a guest at a Spike n’ Mike animation festival, Santa Cruz I think. A bunch of us from Pixar went down, JL was probably the only ‘true’ special guest, but somehow… Read More
My Favorite Screen Credit
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I don’t think IMDB has a category for this role. I’ll drop this here briefly, but this is a slide from Pete Docter‘s Student Academy Award winning short film, Next Door. I will put together a whole post… Read More
Tropicana Commercials – Warehouse
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We did a whole bunch of commercial for Tropicana. This was our second — This was the second in a series we did for Tropicana. The first one we did was much simpler, a logo and orange in… Read More
Folklore
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This is what I had on my desk when I arrived at Pixar. A Sun-2 (the CPU cabinet is ‘desk side’) and a Barco monitor. 640 x 480. That optical mouse was great, so much better than the… Read More
libDraw – Interactive drawing on the Pixar Image Computer
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Back in the 1980s I wrote a bunch of software as part of the volumetric medical imaging system we designed for Philips (nee Picker) Medical. We used to document our code in those days. I was digging through some archival stuff of mine, looking for an implementation of Bresenham’s line algorithm I wrote for Mathematica, and this document popped up.